SpeedDemon
Made in 48 hours for Genesis: Studio 2 Stage.
All assets and code have been created by me.
Instructions:
- use the mouse to aim, left click to shoot.
- shoot to move
- gain enough speed and ram into enemies when a trail is visible behing the player.
- each kill gets you 1 attack point
- maintain a high speed to keep your attack points. Going slow for too long will make u lose your attack points.
- to use your attack points, ram into the boss to inflict damage based on your point.
- avoid the bullets. The bullets set your attack points to 0. If the attack points are already 0, the game ends.
Future plans:
- Music
- More enemy types and bosses
- A progression/upgrade system
- Guns that actually do damage
- More sounds
- some polish
Status | Prototype |
Platforms | HTML5 |
Author | graphicmismatch |
Made with | Unity, Aseprite, Bfxr |
Average session | A few seconds |
Inputs | Mouse |
Links | Source code |
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